The League of Prospectors and Moneylenders
Character Creation Rules
Ability Score Generation
Ability scores are generated randomly via the standard random generation method from page 13 of the D&D Players Handbook, 5th Edition. Players will roll 4D6, six times, and then assign scores to their attributes as they see fit.
Character Creation Options
To maintain the style of game, certain races and classes are limited in their availability.
- Unlimited: There is no limit to the number of characters that can be from this class or race.
- Limited: There may only be one instance of this race or class within the player group.
- Restricted: In addition to the limited option, there may be one Restricted option in the entire party. This option may only be chosen after discussing it with the DM. When it comes to races, players must discuss this with the DM. These require extensive re-skinning and players should make an effort to not break the low-magic, human centric aspect of the setting. For magical classes, this requires a fundamental rethinking of the source of the “magic”. Sometimes it can be reskinned, but other times they abilities will be removed.
- Forbidden: There may be no instances of this option in the game.
St. Bishop’s is a human only setting. While there are other intelligent species in the setting, all players are human. If a player selects a Dwarf, then that character is still human, but they have the ability set of the a Dwarf. It reflects a unique culture or physical traits.
Some races are far too magical to be part of the game and re-skinning them is not possible. Those races are forbidden in this setting.
This setting is a very low magic setting. Magic is highly distrusted and scene as dangerous and corrupting. Magical classes are very rare. As an example, in St. Bishop’s, there is only one known wizard in the city.